![]() ![]() The main issue you may find with these controllers is the fact that they are wired. Normally, I prefer to have it on, and it can add some atmosphere to a darkened room while you play. In a dark room, having it light it up could be distracting to some people, though I didn't find it so. With that said, I almost always played with the light on, as each controller actually allows you to set the light to on, off, or vibrate, in which it will only illuminate whenever theres vibration. Also, I didn't find the glow to be at all distracting. ![]() Instead, it's actually quite a nice effect, and I prefer its aesthetics to the standard white or black controllers normally available. The second selling point of PDP's Afterglow controllers are of course the glow, which I intially figured would be at best an interesting gimmick, or at worst a distraction while gaming. It's hard to find fully operational and well-designed third party controllers for PS3 and Xbox 360 and this fills that void. That being said, the biggest selling point (one of two) is that of the product's value. One issue that may affect some people's choice is the lack of motion support, so anyone who wants to play a game requiring motion control will find themselves out of luck with this. With a significantly lower retail price of $29.99, not all is comparable to the official PS3 and Xbox 360 controllers. The thumbsticks themselves have a concave top, like the 360, rather than the convex sticks of the official controller - another issue some multiplatform console gamers have pointed out as an undesirable design choice in the past. The controller overall is actually slightly smaller, with grooves on the handles for your middle fingers to rest, as opposed to the smooth bottom of the regular controller. The D-Pad is an actual D-Pad, instead of four separate buttons, and the right side buttons are smaller. The large left and right buttons have been replaced by more trigger-like buttons, and the left thumbstick and D-Pad are switched around. The biggest pointin favor of these of the PS3 PDP model however, is that it differs in a number of ways from the standard Sony design, bringing it closer to that of the 360 controller why I know many gamers (including myself) would love. Both controllers feel tight and responsive, arguably more so than the official models for both systems, which feel more loose.
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